Starting Items

Choose two items from the appropriate list below. Items marked with a * count as both picks. If you take a magic item "with a special ability" it is determined by rolling twice on the "medium range" in the DMG and you pick one of the two (distinct) rolls.

Each character starts with 2 potions of cure moderate wounds.

Fighters

Armor +2 (not better than plate)
Weapon +2
Ioun Stone (pale blue: +2 strength)
Bracers of Health (+2) and Ring of Climbing
Guantlets of Ogre Power and Ring of Jumping
*Weapon +2 with a special ability
*Armor +2 with a special ability
*Item that gives +4 to any one stat

Clerics

Armor +2 (not better than plate)
Weapon +2
Ioun Stone (Incandescent blue: +2 wisdom)
Bracers of Health (+2) and Pearl of Power (2nd level)
Periapt of Wisdom (+2) and Ring of Feather Falling
*Weapon +2 with a special ability
*Armor +2 with a special ability
*Item that gives +4 to any one stat

Wizards or Sorcerers

Ring of Protection +2
Weapon +2
Ioun Stone (+2 intelligence or charisma)
Bracers of Health (+2) and Wand of Magic Missiles (3rd level caster)
Headband of Intellect (+2) or Cloak of Charisma (+2) and a Wand of Detect Magic
*Weapon +2 with a special ability
*Ring of Protection +4
*Item that gives +4 to any one stat

Rogues

Ring of Protection +2
Weapon +2
Ioun Stone (deep red: +2 dexterity)
Bracers of Health (+2) and a Heward's Handy Haversack
Gloves of Dexterity (+2) and a Cloak of Elvenkind
*Weapon +2 with a special ability
*Armor +2 with a special ability
*Item that gives +4 to any one stat

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